Issue 3
Standard Edition
£25

Issue 3
Special Edition
£40


Issue 3 of APWOT is an unprecedented collaboration with some of the biggest and most beloved game creators of all time, all wrapped in beautiful and painstakingly crafted editorial illustrations and considered editorial layouts. Featuring Fumito Ueda (Shadow of the Colossus, The Last Guardian) Rodney Greenblatt (PaRappa The Rapper), Tim Schafer (Psychonauts, Grim Fandango) Bennet Foddy (Getting Over It) and so much more.
Following our successful Kickstarter campaign we can now offer orders of the magazine.
The special edition is of limited quantity and features a special thermochromic ink layer on the cover, allowing for the full illustration to be revealed through touch by warm hands.

Specs
- 210 x 270 mm
- Perfect bound
- Litho print
- Thermochromic special edition
- 14 page comic book section on glossy paper stock
- 16 page newspaper section
- Printed on 150 gsm Munken Lynx
- Over 180 pages
In this issue
- Journalist and author Simon Parkin travels to Tokyo, Japan to speak with Fumito Ueda (Shadow of the Colossus, Ico, The Last Guardian), exploring the themes and philosophies behind both his iconic games and his working practice.
- Hiroyuki Sakamoto (Yakuza, Like A Dragon) speaks to Gita Jackson about the process of directing and producing the celebrated japanese crime drama series, and why its western audience has continued to grow.
- Legendary composer Yoko Shimomoura tells us about some of the songs that defined her career, with synesthetic illustrated responses by Molly Mondoza.
- Rodney Greenblat (PaRappa the Rapper) is interviewed by Kyle Bosman about his approach to both his fine art and character design, and how he hopes his work inspires joy in others.
- Tim Schafer (Psychonauts, Grim Fandango) talks to Ben Bertoli about how to manage your outlook and take care of your mind when creating and working on videogames.
- Matthew Castle speaks to the legendary director Shu Takumi about the creation and history of the Ace Attorney series.


“A Profound Waste of Time’ is everything modern games journalism isn’t.”
Vice





